You're probably familiar with competitive, zero-sum game mechanics like points, leaderboards and head-to-head contests. But did you know there's an entirely different way to play that's motivated by collaborating with partners - not crushing opponents?
In this short, high-impact course you'll learn the foundations of cooperative, positive-sum game design - and come away with 5 actionable tips you can use today to build cooperation into your customer experiences. You'll get:
- short actionable videos that guide you through the content
- case studies that bring the ideas to life
- a full-color PDF workbook to download, fill out and share
- access to a private Cooperative Design learning community for peer feedback and accountability
- exclusive Q&A sessions with the Instructor and special guests (next session August 17, 2018)
Amy Jo Kim helps entrepreneurs & innovators 10X their product/market fit with Game Thinking. Named by Fortune as one of the top 10 influential women in games, Amy Jo is a world-renowned social game designer, community architect & startup coach, whose design credits include Rock Band, The Sims, eBay, Netflix, Cover Fashion, indiegogo, nytimes.com, Ultima Online, Happify, and Pley.
She pioneered the application of game design to digital services, and is the author Community Building on the Web (2000) and Game Thinking (2018). She holds a PhD in Behavioral Neuroscience and a BA in Experimental Psychology, and teaches Game Thinking at the USC School of Cinematic Arts and Stanford Continuing Studies.
Preview5 Tips for Designing Collaboration (6:47)
StartDownload your PDF Cooperative Design Fundamentals Workbook
StartTip 1: Compete with the System (5:15)
StartTip 2: Leverage Shared Resources & Outcomes (5:48)
StartTip 3: Provide Synergistic Roles & Activities (4:05)
StartTip 4: Offer Cooperative Social Gestures (6:56)
StartTip 5: Showcase Non-Zero Stats & Spotlights (6:00)